Description
This escape room is meant as “a child’s first escape room”. It mostly explains and tests the skill of “matching”: finding two things that are the same or not. “Escaping” is only based on how well (and how creatively) you can do that.
And when it comes down to it, that same skill is the basis of all escape rooms! Almost every escape kit experience we’ve designed or played was filled to the brim with puzzles where you had to realize two pieces of information matched. As such, this escape room might seem incredibly easy to anyone with experience, but it’s a great first step into this world for a young child.
Details
- ✔️ Pay once, use forever, however.
- ✔️ No hidden costs or data tracking.
- ✔️ No sign-up required.
- ✔️ No difficult licenses or restrictions.
- ✔️ Instantly arrives in your inbox. (Check spam folder!)
- ✔️ Fun and effective!
Product Contents
- An introduction sheet which explains the simple rules and introduces the story. (To be read by the Guardian, to the Apprentices.)
- A sheet that explains and illustrates the solution.
- 3 sheets to cut out and spread across a table (or even room).
Fine Details
| Detail | Value |
| Categories | matching, recognition, discrimination |
| Duration | 15 |
| Language | en |
| Level | 1 |
| Subject | mathematics |
| Textless | true |

Subject: Mathematics
The curriculum is split into six main subjects that align with your typical school subjects.
This resource is part of the Mathematics subject. Below is a summary:
This subject teaches Mathematics from first principles to calculus. Level 1 explores the basic skills needed before you do any counting or see any numbers (such as grouping and comparing objects). Level 2(+) can then introduce numbers, counting, addition, multiplication, and more.

Faction: Runaways
This resource is part of the Runaways Faction.
But that's just one way to teach and explore its topic(s)!
You can always move to a different Faction to find a more effective way to teach the same topic.
Played a quiz? Try a game! Played a game? Try an escape room! And so on.
For example,
Charm: Printable Escape Kit
This product is part of the Printable Escape Kit charm.
Visit its main page to learn more about what that means. Below is a summary:
Printable Escape Kits are escape room experiences meant to be printed (and thus played physically, offline).
Escape Rooms are a combination of puzzles and mysteries that you try to solve as a group, so you can “escape” before time runs out. Because every puzzle presents a revelation or new information, they are great educational tools.
Spell: Recognition & Discrimination
This resource is part of the Recognition & Discrimination topic (or "spell").
A crucial first step to Mathematics and Logic is the ability to recognize things are the same or not. To discriminate between alike things.
Use the buttons below to navigate to the previous or next topic in the curriculum.