Description
Snack Thief is a “push-your-luck” game playable by the youngest of kids. It means that players need to learn when to stop their turn and be happy with what they have, and when to keep going (“pushing their luck”) to try and gain some more snacks.
It’s a very useful skill to learn and practice, as well as a very fun foundation for a game. The feeling of getting lucky one last time and winning is great; the laughter when somebody pushes their luck too much and bombs out is contagious too.
In the base game, players are working together to try and complete their own pie. As a group, you decide to keep asking for more pie slices, or to say that you’re happy with what you have. As long as you only get different pie slices (different colors/flavors), you’re fine. But as soon as you randomly receive a flavor you already have … your snack is ruined and you lose all your progress from that round!
As always, we did our best to make the base game so simple that anyone can explain it and play it within 2 minutes. Once familiar with that, however, we recommend trying our many Upgrades that make the game more exciting. The game was originally conceived as a competitive game (stealing snacks from each other, instead of working as a group), and we still feel like that is the most tense and fun version of the game.
Although you could technically get away with printing in grayscale, this is one of those games that really wants to be printed in color.
Have fun!
Details
- ✔️ Pay once, use forever, however.
- ✔️ No hidden costs or data tracking.
- ✔️ No sign-up required.
- ✔️ No difficult licenses or restrictions.
- ✔️ Instantly arrives in your inbox. (Check spam folder!)
- ✔️ Fun and effective!
Product Contents
- Rulebook PDF (1 front page with information and story, 1 page base game, 2 pages with upgrades)
- Material PDF (6 pages with large pie slices, 3 pages with small ones)
- The raw assets (illustrations, layout file, etc) for you to view/edit. (As
.affiles, which you can open with the free Affinity software.)
Fine Details
| Detail | Value |
| Activity Structure | simultaneous, turn-based |
| Age | 4 |
| Categories | food |
| Duration | 15 |
| Language | en |
| Level | 1 |
| Multiplayer Mode | cooperative, competitive |
| Player Count | 2, 3, 4, 5, 6 |
| Subject | mathematics |
| Textless | true |

Subject: Mathematics
The curriculum is split into six main subjects that align with your typical school subjects.
This resource is part of the Mathematics subject. Below is a summary:
This subject teaches Mathematics from first principles to calculus. Level 1 explores the basic skills needed before you do any counting or see any numbers (such as grouping and comparing objects). Level 2(+) can then introduce numbers, counting, addition, multiplication, and more.

Faction: Gamiverses
This resource is part of the Gamiverses Faction.
But that's just one way to teach and explore its topic(s)!
You can always move to a different Faction to find a more effective way to teach the same topic.
Played a quiz? Try a game! Played a game? Try an escape room! And so on.
For example,
Charm: Board Game
This product is part of the Board Game charm.
Visit its main page to learn more about what that means. Below is a summary:
Board Games are simply physical games (as opposed to video games). They could be played using cards, without a board, with players physically moving around, anything.
Our board games follow the rule that your first game should only require a single page of setup + rules. Most of them are cooperative multiplayer experiences.
Spell: Recognition & Discrimination
This resource is part of the Recognition & Discrimination topic (or "spell").
A crucial first step to Mathematics and Logic is the ability to recognize things are the same or not. To discriminate between alike things.
Use the buttons below to navigate to the previous or next topic in the curriculum.
External Enchantments
We try to share the love and improve education, not be greedy goblins. That's why we share source files and link related work of others when possible. Check out the list below of what went into this project or what inspired it. If possible, support those people too!
| Link | Explanation |
| Fruit Fight | This clearly inspired our game, as it is almost 100% the same core mechanic! What’s different, then? Well, we’ve made that idea cooperative and simultaneous (the base game at least), removed numbers, simplified rules, and made the game a bit shorter with an explicit goal ( = complete a pie). |