Description
Fruity Finish is a “racing game” for young kids who can’t read or count yet. It explores being able to recognize that two things are the same (or different). That’s all you need for the base game. Once familiar with that, you can add many upgrades to increase the challenge and test counting skills too.
It has a recognizable fruit theme combined with the unique approach that players are fruit bats. We tried our best to design the game such that it looks nice while using as little ink from your printer as possible. We purposely did not make the game about color, so you can print in grayscale too and miss nothing.
A “racing game” simply means that you start somewhere on a board and try to reach the finish (first). In fact, this game is cooperative, which means you play together. It’s not about who finishes first, but about making sure everyone finishes.
Racing games are a great “coathanger” on which one can hang many coats. This mechanic—“reach that finish tile”—is a very intuitive objective for children. More intuitive, at least, than the usual objectives of board games (such as “score the most victory points!”). That’s why, if you’re looking for a great game (not even necessarily educational), that young kids certainly like and understand, this one is a good choice.
The base game is extremely simple and teaches matching, thinking ahead, and cooperation. The upgrades add numbers, special powers, fruit names, and more to create deeper strategy.
Have fun!
Details
- ✔️ Pay once, use forever, however.
- ✔️ No hidden costs or data tracking.
- ✔️ No sign-up required.
- ✔️ No difficult licenses or restrictions.
- ✔️ Instantly arrives in your inbox. (Check spam folder!)
- ✔️ Fun and effective!
Product Contents
- Rulebook PDF (1 front page with information and story, 1 page base game, 2 pages with upgrades)
- Material PDF (1 page with Fruit Bat pawns, 5 pages with Fruit Tiles)
- The raw assets (illustrations, layout file, etc) for you to view/edit. (As
.affiles, which you can open with the free Affinity software.)
Fine Details
| Detail | Value |
| Activity Structure | simultaneous |
| Age | 3 |
| Duration | 15 |
| Language | en |
| Level | 1 |
| Multiplayer Mode | cooperative, competitive |
| Player Count | 2, 3, 4, 5, 6, 7, 8 |
| Subject | mathematics |
| Textless | true |

Subject: Mathematics
The curriculum is split into six main subjects that align with your typical school subjects.
This resource is part of the Mathematics subject. Below is a summary:
This subject teaches Mathematics from first principles to calculus. Level 1 explores the basic skills needed before you do any counting or see any numbers (such as grouping and comparing objects). Level 2(+) can then introduce numbers, counting, addition, multiplication, and more.

Faction: Gamiverses
This resource is part of the Gamiverses Faction.
But that's just one way to teach and explore its topic(s)!
You can always move to a different Faction to find a more effective way to teach the same topic.
Played a quiz? Try a game! Played a game? Try an escape room! And so on.
For example,
Charm: Board Game
This product is part of the Board Game charm.
Visit its main page to learn more about what that means. Below is a summary:
Board Games are simply physical games (as opposed to video games). They could be played using cards, without a board, with players physically moving around, anything.
Our board games follow the rule that your first game should only require a single page of setup + rules. Most of them are cooperative multiplayer experiences.
Spell: Recognition & Discrimination
This resource is part of the Recognition & Discrimination topic (or "spell").
A crucial first step to Mathematics and Logic is the ability to recognize things are the same or not. To discriminate between alike things.
This resource also covers other topics. To keep things simple, the curriculum always considers the first topic listed to be the most important.
Use the buttons below to navigate to the previous or next topic in the curriculum.
External Enchantments
We try to share the love and improve education, not be greedy goblins. That's why we share source files and link related work of others when possible. Check out the list below of what went into this project or what inspired it. If possible, support those people too!
| Link | Explanation |
| Hoot Owl Hoot! | It’s basically the same core game. But its base game is slightly more complicated (so we wanted to simplify it) and it uses color exclusively (whereas we made it about specific icons instead). |