Boardgame Books are bundles that contain several small physical games to play. In much the same way that you can have a “puzzle book” that presents a new puzzle on each page.
The games often “build on” previous games. The first page of the boardgame book might introduce a simple Tic-Tac-Toe game to play. But then the next page adds a twist. And the next page adds another twist.
This allows every single page to be its own game, self-contained. But it also allows sneakily “teaching” a complex game one step at a time. Until, at the final pages of the book, you’re suddenly playing really tactical games with lots of rules.
Why would I be interested?
- If you want very simple boardgames. Fitting the game + rules on a single page requires them to be simple.
- If you have multiple kids or kids who are easily bored. They can pick the boardgame they like the most and play that one (more often). They can switch to the game on the next page when curious.
- If you don’t want to prepare any material or read any rules beforehand. It’s simply a bundle of instant board games, one per page.
- If you want a lot of games for a low price.
- If you want flexible games that are easy to carry around. It’s just a stack of paper. All games playable with pen or by cutting out some small bits on the paper itself.
Why would I not be interested?
- If you want more advanced games. Something more challenging, that takes longer and provides more variety per game.
- If you want games focused on a topic. Maybe you’re a teacher who wants to focus on a specific topic. It doesn’t help, then, to have a book with a wide variety of games that mostly are not about that topic!
- If you want a specific game. For the same price as a Boardgame Book, you can also buy one bigger (“regular”) board game. In many cases, that single board game will have more depth, prettier graphics, and more.
How is the product delivered?
Arcane Addendum
Like Hybrid Games, this pretty experimental still. I’ve only made a few Boardgame Books so far. They worked well and are promising, but for now I prefer to focus on making single games as good as possible.
Such boardgame books are mostly useful for bundling small game ideas that all require the same material. This is cheaper and more efficient for you, as you get more at once. But it also keeps the online store and curriculum clean, because you get one “bundle” of (say) Shape Games, instead of a long list of individual Shape Games.
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